GTA Vice City Missions: Complete List, Order, and 100% Completion Guide

Quick Answer

GTA Vice City’s story runs from “In the Beginning…” to the final mission, “Keep Your Friends Close…”. Around 20-24 of the game’s missions are mandatory to finish the plot, but reaching full 100% completion means clearing every story mission, gang mission, pay phone job, and asset business Rockstar built into the campaign. Mission totals differ across guides mainly because sources count optional content differently — this guide breaks down exactly what’s required and what isn’t.

How Many Missions Are in GTA Vice City?

There’s no single agreed-upon number, and that’s worth explaining rather than glossing over. Some guides put the total story mission count at 53, others at 59. The gap comes down to classification: whether Gang Missions, Pay Phone Missions, and individual asset-property jobs are counted as “story missions” or filed separately as side content.

What’s consistent across sources is the shape of the campaign:

  • Roughly 20-24 missions are strictly mandatory to reach the credits.
  • A cluster of optional missions — including around 13 Gang Missions and 5 Pay Phone Missions — exist purely for extra cash and content.
  • Asset (property) missions sit in between: you don’t have to buy every business, but you must complete enough of them to unlock the ending.
  • All of the above are required if your goal is 100% completion, regardless of how a particular guide chooses to categorize them.

GTA Vice City Missions in Order

Vice City isn’t fully linear. After an opening block of missions on Vice City Beach, the map opens up and several contacts offer jobs at once, so players can tackle them in different sequences. The early game, however, is fixed.

Opening missions (Vice City Beach, must be done in order):

  1. In the Beginning…
  2. An Old Friend
  3. The Party
  4. Back Alley Brawl
  5. Jury Fury
  6. Riot
  7. Treacherous Swine
  8. Mall Shootout
  9. Guardian Angels
  10. Sir, Yes Sir!

Completing this opening stretch unlocks the rest of Vice City and hands control over to the player: from here, missions from Ken Rosenberg, Avery Carrington, the Vance brothers’ businesses, and eventually the Print Works storyline become available in whatever order you prefer to tackle them, with some natural gating based on which properties you own.

Main Story Missions

The main story follows Tommy Vercetti’s rise from a botched drug deal to running Vice City. Key mandatory beats include the introductory missions above, the Print Works story arc (which is required for the ending), and the two closing missions:

  • Cap the Collector — Tommy deals with collectors sent to tax his businesses.
  • Keep Your Friends Close… — the finale, where Tommy takes down Lance Vance and Sonny Forelli at the Vercetti Estate.

The Print Works property is the one asset you cannot skip. Every other business is technically optional for finishing the story, but the game requires a minimum number of assets under your control (commonly cited as six businesses, seven counting the free Vercetti Estate) before the ending sequence becomes available.

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Side and Optional Missions

Vice City layers a good amount of side content on top of the main plot:

  • Gang Missions — around 13 missions tied to controlling specific gangs and turf.
  • Pay Phone Missions — roughly 5 short jobs picked up from public phones scattered around the city.
  • Avery Carrington’s missions and a handful of other one-off jobs that aren’t required for story progression but add extra narrative and cash.

None of these block you from finishing the main storyline, but skipping them means leaving completion percentage on the table.

Asset Missions

Properties are central to Vice City’s structure, more than in most other GTA games. Once you buy a business, you unlock a short chain of missions tied to it; finishing that chain lets the property start generating passive income.

  • Print Works — the only mandatory asset; its missions unlock the endgame.
  • Other purchasable properties (including Sunshine Autos, the Cherry Popper Ice Cream Factory, Malibu Club, Pole Position Club, taxi and boat businesses, and more) are optional but count toward 100% completion.
  • You need a minimum number of completed asset chains — Print Works plus several others — before “Cap the Collector” and “Keep Your Friends Close…” appear.

Final Mission

Keep Your Friends Close… is the last mission in GTA Vice City. It unlocks after you’ve completed the Print Works missions, own and finished the required minimum number of other properties, and beaten “Cap the Collector.” The mission itself plays out as a defense of the Vercetti Estate against Sonny Forelli and his men, closing out the rivalry that’s been building since the game’s opening cutscene.

Spoiler note: the sections above describe how the ending unlocks and what the final mission involves. If you’d rather experience it fresh, skip ahead to the completion checklist below.

Missions Needed for 100% Completion

Finishing the story alone won’t get you to 100%. The completion percentage tracks every story mission (mandatory and optional), all asset businesses, Gang Missions, Pay Phone Missions, and non-mission activities like Hidden Packages, Rampages, and Unique Stunt Jumps. In short: 100% completion requires clearing the entire mission list this guide covers, not just the path to the credits.

Useful Mission Tips

  • Save frequently at safehouses, especially before combat-heavy missions like the finale.
  • Buy properties as soon as you can afford them — their mission chains often reward cash you’ll need for later purchases.
  • If missions stop appearing on the map, you’ve likely cleared the current mandatory block and need to focus on asset missions to progress.
  • Keep at least the mission’s stated cash reserve on hand before starting “Keep Your Friends Close…”, since it can refuse to start if you’re short on funds.

FAQ

How many missions does GTA Vice City have in total? Depending on how a guide classifies optional content, the total sits between roughly 53 and 59 missions, with about 20-24 required to What is the final mission in GTA Vice City? “Keep Your Friends Close…” serves as the final story mission and becomes available after completing the Print Works asset, the required number of other properties, and “Cap the Collector.”

Do you need to complete every GTA Vice City mission to finish the game? No. Only a subset of story missions and the Print Works asset are mandatory. Gang Missions, Pay Phone Missions, and most other properties are optional for finishing the plot but count toward 100% completion.

Is it possible to complete GTA Vice City missions in a different order? Yes, after the opening block on Vice City Beach. Once the map opens up, several contacts and properties offer missions simultaneously, and players can generally choose their own order.

What do you need to complete to achieve 100% completion in GTA Vice City? All story missions, all asset/property missions, all Gang and Pay Phone missions, plus collectibles and activities like Hidden Packages, Rampages, and Unique Stunt Jumps.

Is the Print Works mission line mandatory? Yes. It’s the one asset you must purchase and complete to unlock the game’s final two missions.

Bottom Line

GTA Vice City’s mission structure rewards patience: a tight mandatory story sits inside a much larger set of optional gang work, phone jobs, and business management. Whether you’re racing to the credits or chasing 100%, the mission types above cover everything Rockstar built into Tommy Vercetti’s rise to power.

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