Tony Hawk’s Pro Skater 3 + 4 bundles remakes of two of the series’ most acclaimed entries — 2001’s Pro Skater 3 and 2002’s Pro Skater 4 — into a single package, built by Iron Galaxy Studios on Unreal Engine 4. It’s the direct follow-up to 2020’s Tony Hawk’s Pro Skater 1 + 2, and it launched on July 11, 2025, across nearly every current platform: PS4, PS5, Xbox One, Xbox Series X/S, Windows PC, Nintendo Switch, and Nintendo Switch 2.
If you’re wondering what exactly is in the package, whether it’s a faithful remake, or whether it’s actually good, here’s what’s confirmed.
Table of Contents
What Is Tony Hawk’s Pro Skater 3 + 4?
It’s a ground-up remake, not a remaster — the original games’ parks, skaters, and structure were rebuilt in a modern engine rather than having their old code touched up. Iron Galaxy Studios, previously known for remaster work on collections like Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy, took over development after an earlier attempt at the project reportedly stalled when original developer Vicarious Visions was absorbed into Blizzard. Activision publishes the game.
The result folds both original games into one unified structure, presented through the classic two-minute session format the series is known for — including for Pro Skater 4, whose original release actually broke from that format, a change explained further below.
Original Games vs. the 2025 Remake
It’s worth being precise about which parts of this story belong to which era, since coverage often blurs them together.
Tony Hawk’s Pro Skater 3 (2001) — developed by Neversoft, published by Activision, released across PlayStation, PlayStation 2, GameCube, Xbox, and other platforms of the era. It’s frequently cited as one of the best-reviewed games in the entire franchise.
Tony Hawk’s Pro Skater 4 (2002) — also Neversoft, also Activision, but structurally different: instead of the two-minute timed runs used by the first three games, THPS4 gave players open-ended exploration of each level with no time limit, handing out goals through characters placed around the map. That structure later evolved into the “Story mode” format used throughout the Underground era of the series.
Tony Hawk’s Pro Skater 3 + 4 (2025) — the remake covered in this article. It rebuilds content from both originals but places all of it, including the THPS4 content, into the two-minute session format from the earlier games — a deliberate structural change from how THPS4 originally played. That single decision turned out to be the most debated aspect of the remake, discussed further in the reception section below.

Release Date and Platforms
| Detail | Information |
|---|---|
| Developer | Iron Galaxy Studios |
| Publisher | Activision |
| Engine | Unreal Engine 4 |
| Release date | July 11, 2025 (worldwide) |
| Platforms | PS4, PS5, Xbox One, Xbox Series X/S, Windows PC, Nintendo Switch, Nintendo Switch 2 |
| Modes | Single-player, local multiplayer, cross-platform online multiplayer |
The game was officially revealed on March 4, 2025, after Activision seeded hidden clues inside Call of Duty: Black Ops 6 that built toward the announcement. The Nintendo Switch 2 version followed the other platforms by a short window rather than launching day-and-date.
Gameplay and Core Structure
The core loop is unchanged from what the series has always done: chain tricks together into high-scoring combos across skate parks, complete goals to unlock new areas and gear, and work through a Career mode with each skater on the roster. What’s shifted is scope and presentation — everything runs through the same two-minute session structure, now applied uniformly across content originally built for two different formats.
Beyond the base Career mode, the remake adds Solo Tours, letting you replay the entire campaign as any skater on the roster with adjusted challenges, cash amounts, and trick placements depending on that skater’s style — effectively extending the game’s replay value well past a single playthrough.
Skaters
Tony Hawk’s Pro Skater 3 + 4 ships with 31 professional skateboarders, described as the largest roster in the series’ history. It mixes series veterans — including Tony Hawk himself, Bob Burnquist, Bucky Lasek, and Rodney Mullen — with newer pro skaters such as Rayssa Leal, Margielyn Didal, and Yuto Horigome. A Create-A-Skater mode lets players build and customize their own rider, covering appearance, biography, and skating style.

Parks and Levels
The remake includes 19 parks total: rebuilt versions of every park from the original Pro Skater 3 and Pro Skater 4, now running at 4K resolution, plus three brand-new parks — Waterpark, Pinball, and Movie Studio — that didn’t exist in either original game.
Every park carries expanded Pro Goals, including chasing a Platinum Score, pulling off complex environmental tricks, and a new C-O-M-B-O collectible challenge (similar to the classic S-K-A-T-E format, but requiring every letter to be collected within a single combo). Expert Challenges add speedrun, score-attack, and gap-combo objectives on top of that.
Game Modes
Beyond the Career and Solo Tours modes, the remake supports:
- Free Skate — no objectives, just the park
- Single Sessions and Speedruns — for players chasing high scores or fast clear times
- Local multiplayer — including classic modes like HORSE and Tag
- Cross-platform online multiplayer — supporting up to eight players at once, across every platform the game is on, including a new HAWK mode
New Features
Create-A-Park
Create-A-Park returns with meaningfully expanded tools compared to earlier games in the series: custom goals (a first for the mode), new park themes, additional modifiers, and cross-platform sharing, so a park built on one platform can be played by someone on another.
New Game+
A New Game+ option is available once the base campaign is complete, giving returning players a reason to dive back in with adjusted conditions.
Create-A-Skater
The customization tool for building an original rider — covering look, biography, and skating style — sits alongside the pre-set roster of 31 real skateboarders.

What Changed From the Original Games?
| Feature | Original Games | 2025 Remake |
|---|---|---|
| THPS4 structure | Open-ended exploration, no time limit, goals from map characters | Converted to the two-minute session format used by the other games |
| Parks | 16 combined across both originals | All 16 rebuilt, plus 3 new (Waterpark, Pinball, Movie Studio) |
| Roster size | Smaller, era-specific rosters | 31 skaters — largest in series history |
| Soundtrack | Full original THPS3/THPS4 song lists | Only a portion of the original tracks carried over, due to licensing; new tracks added instead |
| Multiplayer | Local only (era-appropriate) | Local modes plus cross-platform online for up to 8 players |
| Create-A-Park | Basic, platform-specific | Expanded, with custom goals and cross-platform sharing |
The soundtrack change is worth calling out specifically, since it’s the detail critics flagged most consistently: a large share of the original games’ licensed music didn’t make it into the remake, which several reviewers attributed to licensing constraints rather than a creative choice, while still noting it as a genuine loss for players attached to the original soundtracks.
Is Tony Hawk’s Pro Skater 3 + 4 Worth Playing?
GamesPuma hasn’t independently tested this game, so rather than presenting an unverified verdict as our own, here’s an honest summary of how professional critics assessed it at launch and shortly after.
Aggregated review scores landed in a solid, not spectacular, range: Metacritic’s PS5 aggregate settled in the low-to-mid 80s out of 100 based on critic reviews, with OpenCritic’s Top Critic Average landing in a similar band and a very high percentage of critics recommending the game overall. That puts it a little behind 2020’s Pro Skater 1 + 2, which scored higher on the same aggregators.
The recurring praise across outlets: the core moment-to-moment skating still feels excellent, the classic THPS3 content translated especially well, and Iron Galaxy’s evident care for the source material came through clearly.
The recurring criticism, just as consistently: forcing THPS4’s originally open-ended levels into the two-minute session format changed the character of that half of the package in a way plenty of reviewers felt didn’t work as well, and the reduced, relicensed soundtrack was a near-universal disappointment among critics who’d played the originals.
Several outlets summarized it as a genuinely strong remake for Pro Skater 3 content paired with a more compromised treatment of Pro Skater 4 — worth knowing if your interest in this package leans specifically toward one game or the other.

Frequently Asked Questions
What is Tony Hawk’s Pro Skater 3 + 4? A 2025 remake bundling Tony Hawk’s Pro Skater 3 (2001) and Tony Hawk’s Pro Skater 4 (2002) into one package, developed by Iron Galaxy Studios and published by Activision.
Is Tony Hawk’s Pro Skater 3 + 4 a remake or a remaster? A remake — the games were rebuilt in Unreal Engine 4 rather than having their original code updated.
When did Tony Hawk’s Pro Skater 3 + 4 release? July 11, 2025, worldwide, across PS4, PS5, Xbox One, Xbox Series X/S, PC, Nintendo Switch, and Nintendo Switch 2.
What platforms is Tony Hawk’s Pro Skater 3 + 4 on? PlayStation 4 and 5, Xbox One and Xbox Series X/S, Windows PC, Nintendo Switch, and Nintendo Switch 2.
How many skaters are in the game? 31 professional skateboarders — the largest roster in the series’ history — plus a Create-A-Skater tool for custom riders.
How many parks does it include? 19 total: all 16 parks from the original THPS3 and THPS4, remade in 4K, plus 3 brand-new parks (Waterpark, Pinball, and Movie Studio).
Does it have multiplayer? Yes — local modes including HORSE and Tag, plus cross-platform online multiplayer for up to eight players across every supported platform.
What changed the most from the original THPS4? Its originally open-ended, no-time-limit level structure was converted to the two-minute session format used by the rest of the series — the single most-debated change among critics.
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Written by Daniel Carter
Daniel Carter is a dedicated gaming writer who enjoys turning complex gaming topics into clear, useful, and engaging content. He covers game guides, tips, reviews, features, and the latest developments across the gaming world. His approach focuses on research, accuracy, and practical value, helping readers discover new games, improve their gameplay, and stay informed about the industry. For Daniel, great gaming content is not just about information—it is about making every article genuinely worth reading.